They’re called M-A-L-L-S
March 30, 2008 — Steven FermiEveryone here has heard, or been, or both, to a mall, right? If you haven’t… well, that’s quite odd. They are literally everywhere.
Now, it brings one to the question: Which mall should I choose? No answer. Many malls are nicely designed, but they make you pay an arm and a leg; many malls look like they were made by a monkey with a mouse, but are cheap. So my answer is: Depends.
Malls are a way for a parcel owner or island owner to make a lucrative income while inputting little work to it. Malls are easier to make than in real life; a floating structure or an unstable-looking structure would not be able to exist in the real world, except maybe in orbit, but that’s besides the point. I could count the list of malls but why? It’s not very important.
A normal person could use their common sense to decide where to go. If it’s in Snicket, good luck. It’s bias that Snicket is a sim to avoid at all costs. It would be a futile attempt, at most. There are four factors that can make or break you: Sim, Size, Structure, and Selling. The four S’s.
Sim– This is pretty obvious. Out of the y number of sims, I would say y-x=25 are actually of acceptable++ quality to host a mall. Maybe a few less, but it’s for you to rent/get. Make sure you get the most out of it.
Size–By size, I mean three things: Area, Parcel Size, and # of Stalls. The Area of the actual mall is an important factor, because the larger it is, the more competition will come, and chances are the more traffic it will attract. The Parcel Size is mainly ineffectual; it just is a measure of how many prims per stalls there could be (one could use this: # of Prims/# of Stalls - ~50 to 200), but it is an estimate, not fact.
Structure–Structure is the Structure of the Mall, and of course, the surrounding area. If the mall looks like it was thrown together in <10 minutes, don’t go there. If the surrounding area is really bad, use caution. The surrounding area is a variable factor; sometimes the mall can be quite nice, but the area is bad.
And the last, but certainly not least:
Sell–Selling is the main point of any decent mall: attract people to your shop. If you don’t, you go out of business. If the mall is a ghost town, do one of two things: a) don’t go to it, or, if it looks very nice and worthwhile, b) try to attract attention. It’s good advertising for you, and it’s good for the mall owner too.
I am trying in the last few weeks to help boost some malls, with their design. What could look at first to be a hunk of junk can actually be rebuilt, and look pretty decent. Sometimes the mall can be a ghost town, but the next day all the stalls could be rented.
-Steven